Recent Posts

Waggle Dance: a review

Background

Waggle Dance was released in 2014 by Grublin Games and designed by Mike Nudd. As is standard operation for Cornwall-based publishers Grublin Games, the game was crowdfunded by a Kickstarter campaign and is now available from retailers. Speaking personally, it can be frustrating when a game is created for a Kickstarter campaign but then unavailable for those who didn't back it. No fear of that with Grublin Games: we salute you!

Waggle Dance

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Crisis: a review

Background - Why I bought Crisis

When I found out a few weeks ago that I would be going to my first Essen Spiel, one of the first things I looked at was the Spiel Preview page on BGG, curated by the fantastic W. Eric Martin. This is a one-stop shop for all games being released at Essen and believe me, it was exhaustive: 32 pages long at the last count. Sorted by publisher, you can find details on just about every game either being released or demoed prior to Kickstarter campaigns etc.

Crisis board game

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My board gaming genesis

I got into board gaming through a friend at church, the right honourable Neil Curtis. Because he's an unassuming, diffident kind of chap, he let me pick the games from his collection that I wanted to play. Rather than condescending by starting me off with 'gateway' games, he let me chart the course, probably reasoning that it's more important to garner enthusiasm for this wonderful hobby than to insist on starting with simpler games and moving from there.

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The Great Indoors 2016

Saturday 30th July was the culmination of a year and a half's work: the Great Indoors came to Bromsgrove Rugby Club. For no good reason, other than wishing that there were more local board game events (and I like organising things), I had decided to explore the possibility of creating my very own event and turn this

Empty Bromsgrove Rugby Club

into this

The Great Indoors 2016 in full flow

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My relationship with the Rule Book: it's complicated.

Gamers create a wish list of table top games for many different reasons. As I've mentioned before I'm drawn to games by their artwork alone. Obviously once I'm drawn in I do my homework in terms of taste and playability. Then the only thing left to do is to click the purchase button (if it’s actually in stock!) and wait for that well packaged cardboard box to arrive. I carefully open my parcel to reveal my latest addition to the family and check that the game has been safely delivered with all its fingers and toes. Yet I’m only fully emotionally committed once I break the cellophane that seals the board game. The final hurdle is meeting my nemesis... he Rule Book!

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