It was Steve’s night to pick and he wanted to play Battle for Rokugan again. But despite all the many technological advances in the world of scheduling, Steve still can’t read a calendar and his wife was working tonight. So he canceled. Year of Steve my ass.
But guess what? We played Rokugan anyway. Our first back-to-backer in some time. (I mean, I could look it up and see exactly how long it’s been but I don’t really care and neither do you. We both know this.)
Just so you wouldn’t think I reused last week’s image, I went all dramatic angle on this one.
If you read last week, you already know that I really, really dug this game. It was all I could do not to buy myself a copy. I mean, I’ll probably only ever play this with the Fun Group, so it’s completely unnecessary but I really want it. So stupid.
Also from last week, please recall that Leon won and Workman was decimated. Embarrassingly so. (That may be what I actually wanted to buy, truth be known. Workman’s suffering in a box. If only.)
Anyway, we played with three this week, and played with all new factions. Leon was the Crabs, Workman was the Cranes, and I was the Lions (Cuz my mane.) (Not really. We sort of randomly drew them. But I do have a lot of hair.)
Obligatory pile of tokens shot.
My objective this week was to hold the Dragon’s capital, or two provinces in the Dragon’s territory. I secured all of the above during the opening token distribution and (spoiler alert) held them until the end of the game.
I was a little nervous that a three player game would result in two players mixing it up with each other and the third player running away with the game unimpeded. But it didn’t play like that at all. We got all up in each other’s business from the jump. No one seemed to be focused on any one player. We all just wanted what we wanted and tried to take it from whomever had it.
I didn’t really want a lot of new provinces, but I did want to keep what I had. Workman went last during one of the early rounds, and I placed a defense token in one of my provinces, knowing he would attack me with his last placement. He didn’t attack, and when we revealed tokens: “Here’s your defense token back, the one you wasted in the province that wasn’t even being attacked.” Really? You’re throwing shade at my strategy? Cranes are dicks.
Bottom right, please notice the Dragon’s capital. With added tokens and my objective, it was worth 11 points. Yeah. You heard right. Throw some shade on that, crane boy.
It was a very close game. After the final turn, we revealed tokens and Workman won with 38. Leon and I tied for second with 34. I had spent the last round choosing between taking points from Leon or defending my provinces from Workman. I chose poorly. And I should have defended a province that “wasn’t even being attacked” because Workman went last and of course attacked me. (And in a cruel twist of fate, this attack that I didn’t defend against cost me a five point territory bonus, but I didn’t realize it at first and had my score at 39. Dammit, that was a harsh way to lose.)
But despite all that angst, I love this game. I hate Workman and I hate the Cranes now by association, but I love this game.
This is me. Crying softly in the shade that Workman threw.
After Rokugan, we had time for a filler-esque kind of game, so I taught them Favelas.
Favelas is a very thinky tile-laying game, somewhat reminiscent of Biblios. But without the cards, and the gifting, and the auction, and the monk jokes. So mostly just the dice part of Biblios. You can help yourself and hurt your neighbor by changing the value of the dice based on how you place your tiles. (And unlike Biblios, you roll these dice. Three times. So satisfying.)
It made me crazy that the red die was facing the wrong way. CRAZY. I eventually had to move it. Don’t judge me.
While we were setting up, I commented that I wasn’t taking the 50+ point tokens out of the box because no one ever needed them. Workman took that as a personal challenge. And he FAILED. Ha. He only had 48 points. LOSER.
Except that he won. I had 30 and Leon had 25. (And to be fair, I almost tile-placed myself completely out of the game had they not stopped me. My tiles were stacked in such a way that if I went with what I was doing, I’d never be able to place anywhere else. So thanks. I guess.)
I dig this game. Workman and Leon also liked it, and Workman hates every game I bring so that’s saying something.
And finally, it wouldn’t be game night without Love Letter. Leon promised a four-and-out win. And he FAILED. Ha. He had a four to three to three win. Dammit Leon. His strategy this game consisted of Prince/Guard, Prince/Guard, Prince/Guard, I wish I was kidding, Prince/Guard. It was his opening move for like five turns. Workman even threw in a Prince/Guard combo. (But his wasn’t as cool.)
And that was game night. Super fun despite the shade-throwing.
Thanks for reading, and happy gaming!