I have suffered with depression for a number of years now; it's hard to say exactly how long. Thankfully, unlike millions of other similarly-afflicted people in the world, I'm a board gamer. Out in the real world, being an introvert hinders my ability to make friends and depression and anxiety symptoms have done nothing to improve this. If you can relate to this then my first piece of advice would be to go to a regular gaming group. Emma and I had lived in Bromsgrove for 4 years by the time I formed Bromsgrove Board Gamers. How many good friends had I made in that time? Not many. Fast forward another 3 years and we have made some great friends, all through the joys of gaming.
Many games are advertised as suitable for 2 players but really only shine with more. Here is a Top Ten list of games that work very well with 2 players and are played in approximately 15-30 minutes. They are also readily available to purchase at the time of publishing- see links and prices below.
It's back, it's bigger and it's better than ever before; its the The Great Indoors 2017. Following the tremendous success of our debut event in July 2016 we are delighted to announce the return of Worcestershire's premier board game event. It will be held on Saturday 29th July 2017 at Arrow Valley Visitor Centre, Redditch.
Specter Ops was a 2015 release by Plaid Hat Games and designer Emerson Matsuuchi and belongs to the hidden movement genre, a mechanism I have found very enjoyable and frankly under-used in board gaming. Try and think of a few...you'll probably name Fury of Dracula, Letters from Whitechapel and Scotland Yard; there are others of course but these are arguably the most famous games in this category. Scotland Yard is a light family game, Letters from Whitechapel is a bit more grizzly thanks to its theme but the gameplay is fairly straightforward, and Fury of Dracula is a deeper and longer experience that has benefited from two new editions over the years, the latest also released in 2015.
Those who know me know that I love games in the 'hidden movement' genre. On New Year's eve I published my top 50 games in a blog on boardgamegeek with Specter OPS top of the pile. It is my favourite game so I decided to seek an interview with the designer, Emerson Matsuuchi. Here is that conversation, for your enjoyment. You can also click here for our Specter OPS review.
We are looking for bloggers who are a little bit different; people who write for the fun of it; people who adore table top gaming. If you're interested in blogging on The Great Indoors then please email Peter .
Waggle Dance was released in 2014 by Grublin Games and designed by Mike Nudd. As is standard operation for Cornwall-based publishers Grublin Games, the game was crowdfunded by a Kickstarter campaign and is now available from retailers. Speaking personally, it can be frustrating when a game is created for a Kickstarter campaign but then unavailable for those who didn't back it. No fear of that with Grublin Games: we salute you!
I got into board gaming through a friend at church, the right honourable Neil Curtis. Because he's an unassuming, diffident kind of chap, he let me pick the games from his collection that I wanted to play. Rather than condescending by starting me off with 'gateway' games, he let me chart the course, probably reasoning that it's more important to garner enthusiasm for this wonderful hobby than to insist on starting with simpler games and moving from there.
When I found out a few weeks ago that I would be going to my first Essen Spiel, one of the first things I looked at was the Spiel Preview page on BGG, curated by the fantastic W. Eric Martin. This is a one-stop shop for all games being released at Essen and believe me, it was exhaustive: 32 pages long at the last count. Sorted by publisher, you can find details on just about every game either being released or demoed prior to Kickstarter campaigns etc.
Saturday 30th July was the culmination of a year and a half's work: the Great Indoors came to Bromsgrove Rugby Club. For no good reason, other than wishing that there were more local board game events (and I like organising things), I had decided to explore the possibility of creating my very own event and turn this