Peter Hazlewood

Recent Posts

Announcing GI2018

BIG NEWS! The Great Indoors is back for its third year in 2018.

On Saturday 28th and Sunday 29th July GI2018 will take place at Parkside Suite, Bromsgrove. You may or may not be aware but this is the first time the event will run over two days. We are very keen to cater for increasing numbers of attendees and provide the best experience possible. To that end, we have received feedback suggesting there is demand for a whole weekend event; in addition it was always our aim eventually for The Great Indoors to be a weekend event. We feel that the time is right for this and hope that you'll be able to join us for one or even both days. While pricing is not finalised at this point, having the venue for two days will enable us to offer weekend tickets at a reduced rate while not penalising those who wish to only attend for one day.

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Via Nebula: a review. Martin Wallace + fantasy = masterpiece?

Background

Martin Wallace is a very famous British game designer and many of his games centre around trains: building routes, buying shares, collecting and using resources. Three of his most famous games are Age of Steam, Steam and Railways of the World (co-designed with Glenn Drover). They share certain similarities and design elements and range from medium difficulty (Railways of the World) to the more heavyweight end of the spectrum (Age of Steam).

Craftsman and wheat

In 2016, Via Nebula was published by Space Cowboys and if you've not come across this game before I'd imagine you're wondering round about now what trains have got to do with anything? Bear with me.

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AOX preview

One of the benefits of running your own event is that you get to meet some great people throughout the board gaming world.

Chris 'Shep' Shepperson

Shep

We backed Shep's first published game, Package!?, last year which successfully funded on Kickstarter and were impressed with the design. It's a highly abstract game for 2-4 players that can (eventually) be played in around 10 minutes. It does, however, have a steep learning curve for such an ostensibly simple game and certainly isn't for everybody. Now step up AOX, coming soon to Kickstarter.

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GI2017: the full report

The Great Indoors 2017

Saturday 29th July at Arrow Valley Visitor Centre

Exhibitors

It was great to see many people taking advantage of our exhibitor demos/playtests.

Dice Hospital

Dice Hospital prototype with Mike Nudd

Four Elements

Michael Mita's Four Elements

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The Great Indoors 2017

The Great Indoors full logo

Excitement is building so it's time to share some more specifics about what will be happening on the day.

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Competition winners

This is just a quick announcement to confirm the winners of the early bird prize draw.

1st place: Ben Gallant - £30 voucher

2nd place: Emma Davies - Terraforming Mars

3rd place: David Tomlinson - Roll Player

The prizes are on their way now from The Board Game Hut so all that remains is to congratulate the winners, and wish them masses of enjoyment, thank The Board Game Hut for sponsoring our event with these amazing prizes, and lastly to encourage any readers who haven't yet bought tickets for our upcoming event on Saturday 29th July in Redditch to consider attending. More details will follow but for now please head to The Great Indoors event to find out more.

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Board game terminology: a guide

Contributor Zara Shoosmith recently wrote an article about board game terminology and how their widespread use in conversations can be confusing and intimidating to new gamers. I am guilty of assuming that everyone will understand when I use a term such as 'king-making'; I do not use the term to consciously exclude people from the conversation but that is in fact a likely result. This whole topic is an issue I had not considered before; joining a board game group already has significant barriers to entry and we must do what we can to make new gamers as comfortable as possible. In future I will try to make sure that if I use jargon, I immediately offer an explanation to those who may not understand. If you are a new gamer, there is also something you can do: read around the topic, consume lots of board game media and, if necessary, consult this handy reference guide designed to explain terms that you may come across.

Confused Peter looking at a dictionary

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Kodama: a review. The family game with depth.

Background

Kodama: The Tree Spirits was released in 2016, designed by Daniel Solis and originally published in English by Action Phase Games and Indie Boards and Cards.

Kodama box

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I find making friends hard; gaming helps

I have suffered with depression for a number of years now; it's hard to say exactly how long. Thankfully, unlike millions of other similarly-afflicted people in the world, I'm a board gamer. Out in the real world, being an introvert hinders my ability to make friends and depression and anxiety symptoms have done nothing to improve this. If you can relate to this then my first piece of advice would be to go to a regular gaming group. Emma and I had lived in Bromsgrove for 4 years by the time I formed Bromsgrove Board Gamers. How many good friends had I made in that time? Not many. Fast forward another 3 years and we have made some great friends, all through the joys of gaming.

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Top Ten quick 2 player games

Many games are advertised as suitable for 2 players but really only shine with more. Here is a Top Ten list of games that work very well with 2 players and are played in approximately 15-30 minutes. They are also readily available to purchase at the time of publishing- see links and prices below.

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Announcing The Great Indoors 2017

The Great Indoors 2017 event banner

It's back, it's bigger and it's better than ever before; its the The Great Indoors 2017. Following the tremendous success of our debut event in July 2016 we are delighted to announce the return of Worcestershire's premier board game event. It will be held on Saturday 29th July 2017 at Arrow Valley Visitor Centre, Redditch.

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Emerson Matsuuchi: an interview with the designer of Specter OPS

Those who know me know that I love games in the 'hidden movement' genre. On New Year's eve I published my top 50 games in a blog on boardgamegeek with Specter OPS top of the pile. It is my favourite game so I decided to seek an interview with the designer, Emerson Matsuuchi. Here is that conversation, for your enjoyment. You can also click here for our Specter OPS review.

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Specter OPS: a review

Background

Specter Ops was a 2015 release by Plaid Hat Games and designer Emerson Matsuuchi and belongs to the hidden movement genre, a mechanism I have found very enjoyable and frankly under-used in board gaming. Try and think of a few...you'll probably name Fury of Dracula, Letters from Whitechapel and Scotland Yard; there are others of course but these are arguably the most famous games in this category. Scotland Yard is a light family game, Letters from Whitechapel is a bit more grizzly thanks to its theme but the gameplay is fairly straightforward, and Fury of Dracula is a deeper and longer experience that has benefited from two new editions over the years, the latest also released in 2015.

Specter Ops board

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Call for contributors

Ever wanted to see your name in lights? Dreaming of your 5 minutes of fame?

We are looking for bloggers who are a little bit different; people who write for the fun of it; people who adore table top gaming. If you're interested in blogging on The Great Indoors then please email Peter .

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Waggle Dance: a review

Background

Waggle Dance was released in 2014 by Grublin Games and designed by Mike Nudd. As is standard operation for Cornwall-based publishers Grublin Games, the game was crowdfunded by a Kickstarter campaign and is now available from retailers. Speaking personally, it can be frustrating when a game is created for a Kickstarter campaign but then unavailable for those who didn't back it. No fear of that with Grublin Games: we salute you!

Waggle Dance

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My board gaming genesis

I got into board gaming through a friend at church, the right honourable Neil Curtis. Because he's an unassuming, diffident kind of chap, he let me pick the games from his collection that I wanted to play. Rather than condescending by starting me off with 'gateway' games, he let me chart the course, probably reasoning that it's more important to garner enthusiasm for this wonderful hobby than to insist on starting with simpler games and moving from there.

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Crisis: a review

Background - Why I bought Crisis

When I found out a few weeks ago that I would be going to my first Essen Spiel, one of the first things I looked at was the Spiel Preview page on BGG, curated by the fantastic W. Eric Martin. This is a one-stop shop for all games being released at Essen and believe me, it was exhaustive: 32 pages long at the last count. Sorted by publisher, you can find details on just about every game either being released or demoed prior to Kickstarter campaigns etc.

Crisis board game

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The Great Indoors 2016

Saturday 30th July was the culmination of a year and a half's work: the Great Indoors came to Bromsgrove Rugby Club. For no good reason, other than wishing that there were more local board game events (and I like organising things), I had decided to explore the possibility of creating my very own event and turn this

Empty Bromsgrove Rugby Club

into this

The Great Indoors 2016 in full flow

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