The Great Indoors

Welcome to The Great Indoors blog where you'll find reviews, interviews and articles all about board and card games. This is a new site so please check back soon as we'll be adding lots of content over time.

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GI2017: the full report

The Great Indoors 2017

Saturday 29th July at Arrow Valley Visitor Centre

Exhibitors

It was great to see many people taking advantage of our exhibitor demos/playtests.

Dice Hospital

Dice Hospital prototype with Mike Nudd

Four Elements

Michael Mita's Four Elements

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Recent Posts

Via Nebula: a review. Martin Wallace + fantasy = masterpiece?

Background

Martin Wallace is a very famous British game designer and many of his games centre around trains: building routes, buying shares, collecting and using resources. Three of his most famous games are Age of Steam, Steam and Railways of the World (co-designed with Glenn Drover). They share certain similarities and design elements and range from medium difficulty (Railways of the World) to the more heavyweight end of the spectrum (Age of Steam).

Craftsman and wheat

In 2016, Via Nebula was published by Space Cowboys and if you've not come across this game before I'd imagine you're wondering round about now what trains have got to do with anything? Bear with me.

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So many onions

Let's kick the post off with a recap of dinner. Well, just the appetizer. We ate at our favorite (usually) Mexican restaurant. Leon got there first, got a table, and ordered "loaded queso". It was on the table when I got there. It was the nastiest looking plate of garbage I'd ever seen. "What the hell is that?" "I think I ordered the wrong thing." It was cheese and chorizo and onions and onions and onions and grease. With extra onions.

Workman and Steve got there and lost their minds over it. "This is amazing." "Best queso ever." "You can't have too many onions." No, you can. You definitely can.

This has nothing to do with anything, other than I needed to mention it. So. Many. Onions. So many. Onions.

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AOX preview

One of the benefits of running your own event is that you get to meet some great people throughout the board gaming world.

Chris 'Shep' Shepperson

Shep

We backed Shep's first published game, Package!?, last year which successfully funded on Kickstarter and were impressed with the design. It's a highly abstract game for 2-4 players that can (eventually) be played in around 10 minutes. It does, however, have a steep learning curve for such an ostensibly simple game and certainly isn't for everybody. Now step up AOX, coming soon to Kickstarter.

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Don't Kick a Gift Horse in the Mouth With Those Sticky Toes

Monday was Workman's birthday. (Happy Birthday!) In keeping with Fun Group tradition, we chipped in on a gift. We got him two new games (and a manly Yankee candle, but you can read about that on my manly Yankee candle blog.) And tonight we got to play both of them.

(In a somewhat related story, during the course of this gift buying, Steve confessed that he thought the expression was "don't kick a gift horse in the mouth." His whole life he said it this way. No one ever corrected him. It was just recently that he learned of his gaff. We think this bold stupidity may have cost him at least one job, and probably countless women. Not relevant, just wanted to share.)

Workman's favorite hidden movement game is Letters from Whitechapel. He says it is "pure deduction." I've played it once, and near the end, asked the person playing Jack the Ripper to please bludgeon me with a shovel and put me out of my misery. It is not my favorite hidden movement game.

But when I heard about Whitehall Mystery, I was intrigued. It promised to strip away all the bullshit from Whitchapel that made it run long and become tedious. And even if I still hated it, it seemed like Workman would like it.

Whitehall Mystery

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False Tip. (Don't Ask)

I know what you're thinking. No post last week? No game night? No Fun Group? Not exactly.

There was a game night. Last Monday. It started normally enough, eating dinner at one of our favorite Mexican restaurants. (I am in no way going to besmirch the name of this fine establishment as I do not think it is to blame for what followed.) Afterward, we went to Workman's house as usual. We sat down to play Ra.

We played one round. Leon pulled a Ra tile. I had to bid. I asked Workman to explain what two of the tiles meant. He obliged. I could hear him talking, but I became aware that I had no idea what he was saying. And I felt very bad. Very. Bad.

I went outside for some air. I sat on the porch for about five seconds and realized I needed to be at home. Like now. So I went back inside, apologized, and said I think I should leave.

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